GURPS Psionics. From the subtle card-guessing and dice-nudging of real-world psychics, through the full-fledged telepathy found in classic sci-fi, to the. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Psionic Powers, e23, and the. GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Supers, Pyramid and Illuminati Online and the names of all.

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Mind powers can be disrupted with countermeasures, etc.

Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! For example, hyperspectral vision does not have a skill because you just turn it on and you can see in an extended spectrum.

GURPS Psionics

GURPS Powers covers all of the mechanics from this book, though it doesn’t include the setting information. Find More Posts by davidtmoore. Pulver Edited by Chris W. Complete Campaign Background — in psionicz powerful psis struggle with secret with secret government agencies and globe-spanning conspiracies in a world eerily like our own. It was the trained ability to see things other people would not notice.

And I can see a need for a skill level for hyperspectral vision Right, Talents modify your roll from what I can tell, but what exactly are you rolling against?


The bad part is that it is a bit more complicated, and you really need to have Psionic Powers as this lists the various skills, techniques, etc. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Preview of the PDF. B92 — no rolls psionixs.

Psionics in 4th Ed: Find More Posts by Fred Brackin. Find More Posts by Corlock Striker. It operates “as is” from the Basic Gurp. To avoid this, I imagine that one could simply design different powers that do not use skills.

GURPS Psionics | GURPS Wiki | FANDOM powered by Wikia

Psionics is the ultimate sourcebook for psi powers. Originally Posted by MissAmber Right, Talents psioncs your roll from what I can tell, but what exactly are you rolling against? Originally Posted by MissAmber. Originally Posted by kdtipa I saw a special on british sniper training Privacy Policy Contact Us.

Psionics in 4th Ed: I’m not getting it – Page 2 – Steve Jackson Games Forums

The time now is Perhaps I’m too entrenched in the power controlled by skill paradigm of 3rd Edition. Those guys could spot ridiculous things under insane circumstances. Written by David L.

If you haven’t read that book, that could be the reason for your confusion. Find More Posts by aesir Psionic Technology — two chapters of psionic equipment, including psychotronic weaponry, dreamscanners and psionic computers — even psionic starship drives!


The complete bibliography is online, with links to every referenced book, movie, etc.

For example, there is no reason why a world could not have Mind powers along with Psionic powers. GURPS Powers introduces many new concepts — including the Requires Attribute Roll limitation which can be added to a trait for example, thus requiring a roll to use telekinesis, which otherwise doesn’t need itand the mechanic of exchanging a skill roll for an attribute roll Skills For Everyonep.

That would just be a perception check.

All times are GMT Find More Posts by munin. Seeing is not a skill. This represents your fine control of your ability.

Spies and police who can read your thoughts. For abilities which do require a roll such as Mind Control or Warpyou can also buy a power talent which adds to such rolls.

Find More Posts by Mgellis. It is the same as 4th edition apart from the underlying mechanics and the cost of the powers. I am not sure what you mean.

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